PvE

In campaign mode, players must use their knowledge to use the right characters and equipment to fight the boss. Players can participate in battles of varying difficulty and have a chance to win rare NFTs or Orbit tokens. Each round will last for 90 seconds.

PVE boss Treasure Hunters gameplay

NO

BOSS

NAME

MAP

ROUND

HP

GAMEPLAY

1

STONEMAN

MAYA

1.3

150

- Stonemen appear from the side of the screen, holding objects such as gold and stones to store, resulting in the player's lack of targets to complete the level. - When the Stoneman takes damage, he will drop the item he is holding. TNT deals 20 damage, huge explosives deal 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level."

2

CHEROKEE

ANASAZI

2.4

170

"Cherokee will toss a spear at the player every 5 seconds, losing 50 health if it is struck. Cherokee also selects enormous gold pieces to transport. - If Cherokee receives damage, it will either cease hurling the spear for 3 seconds or drop the thing it is carrying. When a player is attacked by a hook, the damage is determined by the hook level. TNT deals 20 damage, huge explosives deals 30 damage, and when a player is hit by a hook, the damage is determined by the hook level."

3

DRAGON

VIKING

3.5

200

- The dragon will spew fire, which will lower the gold by one level (the warning time before spraying is 3 seconds) After 5 seconds of skill cooldown, if the dragon detects that the player is dragging the item, it will rush to grasp it and perform the action. If the player drags the dragon with heavy objects, the dragon will bite the player, deal 30 damage, then flee to the spot below the map. - If the dragon suffers damage from the boom, it will stop spewing flames and sucking objects. TNT deals 20 damage, huge explosives deal 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level."

4

CROCODILE

INDUS

4.6

240

- Crocodiles will go around and swallow anything they come across, including pets, snakes, and other animals. Its size grows a little larger as it eats additional stuff. - If Crocodile is damaged, it will spit out things on the map at random. - If the crocodile swallows a snake, the snake will fly up and give 50 damage to the player when the crocodile takes damage, and so on. TNT causes 20 damage, huge explosives cause 30 damage, and when a player is hit by a hook, the damage is determined by the hook level.

5

ANUBIS

EGYPT

5.5

260

- If Anubis detects that the player is dragging an item, he will seal it, rendering it undrawable. 4 second cooldown on a skill - After two turns, the seal is lost or impacted by landmines, and Anubis takes damage. - If there are more than three sealed goods on the map, Anubis will shoot three palms at the player, each doing 30 damage. TNT causes 20 damage, huge explosives cause 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level.

6

RAH FIRE

EGYPT

5.6

* Special Round: The entry condition requires the Poseidon Hook and the Zeus String (opened once a week). - In the map, there will be 8 flames of Rah, the player must pick up all 8 flames to end the game screen; if the two flames touch each other, it will become a larger fire, and when it hits, the flame splits in half. THE FIRE WILL NOT BE AFFECTED BY THE BOOM.

7

MINOTAUR

GREEK

6.7

280

- Every 4 seconds, the boss will throw his ax at the object being dragged, forcing the player to return it to his empty hand. (At this point, the ax will be stuck to the object.) The boss appears after 3 seconds and picks up the ax, performing a slashing skill that delivers 50 damage to the player. - If the player picks up or explodes the ax on the boss, it will bounce back and deal 50 damage. - If the Minotaur is holding an ax, he will not receive damage; however, if the Teminotaur is hit by the hook and explodes while holding an ax, it will take damage. TNT causes 20 damage, huge bombs cause 30 damage, and when a player is hit by a hook, the damage is proportional to the hook level.

8

KING SHARK

ATLANTIS

7.7

310

- The boss will hold the stone and strike the player, causing damage. - The stone will then fall in front of the player, causing damage. *Small Stone: 10 damage *Medium stone: 20 damage *Big stone: 30 damage - The shark boss will move to a corner parallel to the player and then fly up to do 50 damage after 4 seconds. - Before attacking, the shark will dive down and lose sight of the fins, etc. - TNT causes 20 damage, huge bombs cause 30 damage, and when a player is hit by a hook, the damage is determined by the hook level; it will take damage and detonate if it is hit by a hook. TNT deals 20 damage, huge explosives deals 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level.

9

Fenrir

ASGARD

8.1

330

- The wolf's howl will make the player and pet frightened every 5 seconds, and during this period the hook's swing speed will be 4 times faster for 3 seconds. - If the player picks up the stone, wolves will attack and do 50 damage. TNT deals 20 damage, huge explosives deal 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level.

10

LOKI

ASGARD

8.2

340

- Loki has two skills that activate every four seconds: a random map teleport and a skill that reverses the position of all things on the map. - Loki will fire a 40-damage palm after each successful performance of two skills without receiving damage. TNT deals 20 damage, huge explosives deal 30 damage, and when a player is hit by a hook, the damage is proportional to the hook level.

11

HELA

ASGARD

8.3

350

- Hela will hurl a knife at the player every 5 seconds, dealing 30 damage and reducing the drag speed by 30% the next time. If the drag misses the target, the speed will be lowered until the target is found. TNT deals 20 damage, huge explosives deal 30 damage, and when a player is hit by a hook, the damage is proportional to the hook level.

12

ODIN

ASGARD

8.4

360

- When Odin detects an object being dragged, he will launch a palm to destroy the item and cause the player to lose 20 health. TNT causes 20 damage, huge explosives cause 30 damage, and when a player is hit by a hook, the damage is determined by the hook's level.

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